5-year body of work · Education · LS4→5 Migration · Contribution Pipeline · AI
AR Effect I built — Physics, Segmentation, Try-On, Gesture Recognition, World Tracking, Custom ML Models, AI Texture Generation, AR Games.
A 3D chatbot of myself answering portfolio questions — project cards float in as the model points at specific work. Built with Gemini api and React Three Fiber.
AR fashion installation — full body cloth simulation and gesture driven outfit swapping. Lens Studio.
Kinect driven gesture navigation through a generative cosmos — Unity Engine, real-time data visualization.
Mixed reality theater where audience hashtags drive the performance — Unity Engine, Kinect, particle systems.
Motion captured dance translated into generative visuals — Optitrack, Motion Builder, Cinder, C4D.
A time keeping bird that tweets your calendar — Arduino, Node.js, WebSocket, Google Calendar API, Twitter API.
Projection mapping that responds to dancer movement in real time — Processing, Kinect, Computer Vision.
Architectural scale gravity driven visuals projected onto physical space — Unreal Engine, OpenFramework, Notch, Resolume.
Sculpted laser-cut form animated by projection mapping — Arduino, Processing, MadMapper, Kinect.
Projection mapped wall that Kinect tracks viewers and responds with Processing animations — Arduino.
Particle physics simulation driven by computer vision input — Unity Engine, Nvidia Flex, Kinect, Rhino.
Three.js render of a Structure Sensor scanned figure with Mixamo rigging — Rhino, Blender, React Three Fiber.
Sculpted and scanned profile portrait, web rendered with auto rotating orbit — Rhino, Photoshop, Three.js, React Three Fiber.